In this tutorial I will replicate the menu style from the famous 2010’s game, Limbo:
Notes taken from Jung’s “Freud & Psychoanalysis: Chapter 7: The Aetiology Of Neurosis”
The Aetiology Of Neurosis
(Part VI.) Killing enemies with telekinetic bricks in Unity
In this tutorial I will show you how to kill enemies with bricks, using Unity collisions. Whole project available on my github.
(Part V.) Integrating YarnSpinner conversation system into your Unity game
Yarn Editor and Yarn Spinner is a framework for creating conversations easily, created by the authors of Night In The Woods. You create them as a tree of nodes, save it as json and the framework takes care of the rest.
(Part IV.) Telekinesis in Unity
Everyone thought about having telekinesis as a kid. Why not fulfill that fantasy and actually give yourself that power, in a game? If you ever wondered how games like Control or Psi Ops: Mindgate conspiracy do it, you’ve come to the right place. It’s easier than you think!
(Part III.) Creating zombie enemies in Unity
In this part I will show you how to generate enemies on the NavMesh. I will make them chase me and collide with objects properly.
Analyzing the “ENTP growth phases” meme

Creating Space Invaders clone with PyGame in 100 lines of code or less
If you ever wanted to make Space Invaders in Python, but were too lazy to do it, here’s a short tutorial with GIFS!
(Part II.) How to write a simple 3D character controller in Unity
This is a second part of my gamedev series. For setting up walking (and other animations) see the first part.
What is the best career for the Seeker archetype?
